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Alice Chapter 1-6

Alice Review Chapters 1-6 knowledge questions

Terms

undefined, object
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Object-oriented Programming
Helps organise large programs by breaking down the coding into small manageable pieces
Classes, objects and procedures
Are used in object-oriented programming as basic program components
Class
A particular kind of object
Event
A mouse click or key press is used to trigger some action
Instantiating
The action of creating and displaying an object from a class
Method
A coordinated sequence of instructions that will be carried out when requested
Abstraction
The concept of thinking about an overall task instead of focusing on ll the small actions needed to complete the task
Parameter
Acting like a basket to receive information that is sent to a procedure
World-level Procedure
Procedures that specifically reference more than one object
Class-level Procedure
A benefit of this is the ability to inherit, once the procedure is written
==
Equal to
>
Greater than
!=
Not equal to
>=
Greater than or equal to
<=
Less than or equal to
<
Less than
Interactive Program
A program where the user guides objects or makes things happen in the program by using a key-listener or mouse-listener
Do in order
Makes a collection of instructions run sequentially
Do together
Makes a collection of instructions run at the same time
If/else
Controls whether a block of instructions is executed or a procedure is called. Involves making a decision based on a current condition in the world.
Functions
Allows the user to ask questions about properties
Properties
Information about a world and its objects are stored here

Deck Info

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