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CPSC344

Terms

undefined, object
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Design model
The designer's conceptual model
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will the user know whether or not they have made the right or wrong choice? (Cognitive walkthrough question number __)
discount methods
cheap and easy evaluation methods
ecological validity
type of validity - are the results realistic, will this situation be encountered in the real world?
user's model
the mental model that a user develops
mapping
The set of possible/natural relations between objects
cast of characters
method by which designers try to identify with their users
contextual inquiry
intensive interviews of people while they work
functional model
a model the user has of how to use a system
structural model
a model of how a system's underlying structure works
Low fidelity prototype
Prototype that does not try to appear like the real thing
Perceptual fusion
The reason that when stimuli occur within one perceptual processing cycle, they fuse
usability metrics
quantitative usability requirements
statistical validity
type of validity - are the results a fluke? Do we have enough data?
cultural idioms
Idioms that we learn that are culturally specific
false causality
When an action is perceived to have an effect that it didn't cause
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Will the user know what action is needed to complete the task? (Cognitive walkthrough question number __)
user-centered design
an approach to user interface design that involves users throughout the design and development process.
error tolerant
how well the design prevents errors or helps user recover from them (dimension of usability)
mental model
conceptual models that people have
conceptual design
designing a system so that it can be understood by the user and helping them to form a useful mental model
Wizard of Oz
Humans simulating the system's intelligence
affordance
the perceived and actual fundamental properties of the object that determines how it can be used
Conditioned response
When a user is trained to perform an action without thinking about it
Negative transfer
when a conditioned response is transferred from one system to another (when it is not supposed to be)
external validity
type of validity - do the results generalize?
perceptual fusion
when two stimuli that occur within one perceptual processing cycle blend together
Horizontal prototype
prototype of the surface layer, with little to know underlying functionality
Psychology of everyday things
Recognizing that human error is actually design error
Stimulus-response compatibility
the way in which stimuli and responses are paired with each other
individual differences
Why can't you accommodate 100% of users?
easy to learn
how well the product supports initial orientation and a deepening understanding of the product (dimension of usability)
efficient
speed (and accuracy) with which a user can complete their task (dimension of usability)
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is the correct action evident to the user? (Cognitive walkthrough question number __)
tasks
sequence of steps required to complete a goal
System image
the image that results from the physical structure of the system (including documentation)
Task analysis
Activity system designers use to gain an understanding of what a computer system must do and the functionality that it must provide
affinity diagram
a technique for sorting large amounts of data into coherent categories
Design by prototyping
using the prototype as the specification
Vertical prototype
in-depth functionality of a few features
high fidelity prototype
prototype that tries to simulate the entire system
effective
completeness and accuracy with which a user can achieve their goal (dimension of usability)
internal validity
type of validity - is there a relationship between dependent and independent variables
evolutionary
design approach where prototype is continually altered until it becomes the product
user model
the model that a system has of a user
Medium fidelity prototype
Prototype that tries to simulate only some of the functionality
useful
"the system can do what I want it to do"
transfer effects
the way that previous experiences affect the way a user uses a system
Prototype
representation of design to interact with
heuristic evaluation
evaluation method done by experts that checks complience with design principles
feedback
when a design informs a user about what their action has done
usability
"I can get the system to do what I need it to do"
System model
a model of the way the system works
causality
When one action causes another action to happen
Throw-away
prototyping approach that only uses prototypes to elicit a user's reaction
cognitive walkthrough
evaluation method used to assess how well a new user will be able to figure out a new interface
conceptual mismatch
when a user's model differs from system model
construct validity
type of validity - are we measuring the right thing?
Incremental
prototyping approach that prototypes each component of a system separately then adds it to the system
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will the user connect the action with what they have to do? (Cognitive walkthrough question number __)
task-centered design
using the tasks that users perform as a basis for requirements, design and evaluation of a project
attention
"gateway to memory"
Prototype scenario
Scenario that helps user only traverse the features of a prototype that have been implemented
Visibility
When the functions of an object/design can be seen
engaging
how pleasant the interface makes the experience for the user (dimension of usability)

Deck Info

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