This site is 100% ad supported. Please add an exception to adblock for this site.

Chapter 3

Terms

undefined, object
copy deck
Format
the support for the graphic design
Formal Principles of Design
Balance, emphasis, unity, Rhythm, positive and negative space, illusion
Types of illusions
scale, volume, perspective
Line quality
how a line is drawn (e.g. delicate, bold, etc.)
Visual Texture
illusionary; they simply give the impression of real textures
Illusion
To create 3d space or spatial depth (can be shallow/deep, recessive/projected) on a 2d surface
Assymmetric balance
when you arrange dissimilar or unequal elements of equal weight on the page
Color
consist of hue, value, and saturation
Alignment
visual connection can be made between and among elements, shapes, and objects when their edges or axes line up with one another
Types of Unity
correspondence, grid, alignment and flow
Unity
Established when the elements in a design look as though they belong together (establishing an integrated whole, rather than unrelated parts)
Substractive Color system
Color produced by reflecting a wavelength. Only the wavelength of the color that is seen is reflected, the rest is absorbed (The primary colors in pigment are yellow, red, blue// in printing, yellow, magenta, cyan, and black (k) for contrast)
Formal elements of graphic design
Line, shape, value, color, texture, and format
Visual weight
creating a illusion of physical weight on a 2D surface
Line direction
the orientation of the line
Pattern
Defined as a repetitive arrangement of elements, like a wrapping paper design or a plaid shirt
Flow
elements should be arranged so that the audience is led from one element to another through the design
Symmetric design
the arrangement of all identical or similar visual elements so that they are evenly distributed on either side of an imaginary vertical axis, like a mirror image
Tactile Texture
real; we can actually feel their surface with our fingers
Embossed
Raised texture
Rhythm
pattern created by repeating or varying elements, with consideration given space between them, and by establishing a sense of movement from one element to another
Strong contrast
a drastic difference between light and dark
Volume
the illusion of a form with mass and weight
Balance
an equal distribution of weight
Shape
the general outline of something (also called a closed path)
Perspective
a schematic way of translating 3d space onto 2d space
Focal point
the part of the design that is most accentuated
Visual Hierarchy
arranging elements according to emphasis, is directly related to establishing a point of focus. It goes beyond a focal point to establish a priority order of all the information in a work.
Value
the lightness or darkness of a visual element
Important principles of design
Balance, emphasis, positive and negative space
Texture
the tactile quality of a surface or the representation of such a surface quality
trompe l'oeil
literally, "to fool the eye"; a visual effect on a 2d surface where the viewer is in doubt as to whether the object is depicted real or a representation
Emphasis
the arrangement of visual elements giving stress or importance to some visual elements
Scale
a technique where overlap and different sizes occurs to achieve illusion
Line type
Refers to the way it moves from its beginning to its end (straight, curving, or angular)
Low contrast
subtle difference between light and dark and has plenty of gray tones
Debossed
Embedded, decrease texture
Positive and Negative Space
interdependent and interactive
Correspondence
when you repeat an element like color, direction, value, shape or texture, or establish a style, you establish visual connection among the elements
Grid
a guide (a modular compositional structure made up of verticals and horizontals that divide a format into columns and margins)
Line
a mark made by a tool as it is drawn across a surface (also called a open path)
Additive Color System
the color system of white light (when working with light, the three primaries are green, red, and blue-- when added together, they create white light)

Deck Info

42

permalink