bowling terminology
Terms
undefined, object
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- target arrows
- 15' from foul line, if used properly can make the difference between a beginning bowler and a good bowler
- double
- two strikes in a row
- lane dressing
- generic term for oil put on lanes to keep them conditioned
- scratch score
- actual score before handicap is added in
- strike out
- when a bowlers last three balls are all stikes in the 10th frame
- lofting
- letting the ball go too high up in the air- resulting in a boom onto lane
- settee
- where bowlers sit and wait for their turn
- body english
- physical "gyrations" to help steer ball on alley- doesnt work
- strike
- knocking all 10 pins down with one ball
- pitch
- angle that finger/thumb holes are drilled-match your hand perfectly
- fast lane
- opposite of dry lane (too much oil, ball slides and doesnt bite)
- handicap
- system based on a bowlers average which allows everyone to bowl equally
- count
- number of pins that go down after 1st throw/leave= number of pins left after 1st ball
- kickbacks
- side partions of pindeck, "kicks" pins back onto deck, knocks more down
- pinsetter
- machine that puts pins back up
- hook
- ball pathway from conventional grip
- boards
- individual strips of wood that make up alley-usually 39 in number
- kegler
- german word for a bowler
- big four
- 4-6-7-10 split
- bridge
- the area between the two fingers holes on a bowling ball
- triple/turkey
- same as strike out, except this can happen anywhere in the 10 frames
- mark
- getting either a strike or a spare
- open frame
- leaving one or more pins up after both balls have been rolled
- leadoff
- first bowler of a 4-person team
- tap
- when one pin refuses to fall after apparently hits strike pocket perfectly
- pit
- area behind+ beside pindeck where fallen pins are swept so they can be reloaded
- where first ball should hit (1-2 for leftie, 1-3 for rightie)
- spare
- knocking all 10 pins down with two balls
- field goal
- ball goes between the pins left on a spare (not worth 3 points)
- back-up ball
- worst ball to throw- very unpredictable
- pindeck
- 3 feet of maple where pins set
- chop a cherry
- when two pins are left and you only knock down one
- dowels
- littles wooden dots on approach-helps find starting spot
- sweep bar
- part of pinsetter machine that comes down and clears pindeck
- bowling hall of fame
- located in st. louis missouri
- dead ball
- ball with hardly any spin-takes a long time to get to pins
- grandmas teeth
- 7-8-10 or 7-9-10 split
- buck game
- any game over 100
- average
- add up all scores, divide by the number of games = average
- mixer/working ball
- upon impact, the pnis fly everywhere but may not result in a strike
- vertical balance
- maintained by keeping knees bent and shuffling
- blind score
- score given for absent bowler/ usually average minus 10 pins
- cushion
- big pad behind pins, helps absorb impact of bowling balls
- powerhouse
- massive strike/pin obliterated
- light/thin
- just missing the strike pocket low by #2 or #3 pins
- five n' dime
- 5-10 split
- fudge shot
- horrible release or last second adjustment which results in shot that has no chance
- horizontal
- maintained by lateral leg kick of back leg
- kingpin
- #5 pin
- dutch 200
- getting a score of exactly 200 due to alternating strikes, then spares
- sleeper
- a pin that hides behind another one
- bite
- when softer pin finally grabs spin of ball + makes it turn
- dry lane
- ball that moves too much because lane doesnt seem to have enough oil
- anchor man
- last bowler on a 4-person team (usually the best one)
- curve ball
- used by professional bowlers
- channel/gutter
- ditches alongside alley-dont want the ball to go there
- bedposts/goalposts
- 7-10 split
- driving ball
- very powerful ball that explodes into a strike
- lift
- imparting more spin to a ball at release by whipping fingers up
- conventional/fingertip
- types of grips
- span
- area between the fingerholes and the thumb hole on the ball
- pointing/pinching/steering
- all the same thing, which is trying to hard to aim ball at pins, instead of rolling same consistent ball but using target arrows, usually bad results
- shuffle steps
- proper approach gait, maintains vertical balance by bending knees
- load the boat/fill the wood box
- getting a strike on the very last frame of your game
- jersey side
- =correct side of strike pocket
- brooklyn
- =incorrect side of strike pocket
- short pin
- fallen pin that spins/rolls on the pindeck but doesnt knock over anything
- headpin
- #1 pin
- frame
- 1/10th of a game
- foul ball
- what it is called if your foot crosses the foul line: records zero points and all pins must be reset only get count for second ball of frame
- foul line
- line between approach and alley- cannot cross even with a toenail
- house ball
- a ball provided by the bowling alley
- pumpkin
- lucky strike
- miss
- not getting a mark in a frame right after a frame where you did get a mark
- high/heavy hit
- ball rolls into the number one pin too straight/ just misses strike pocket
- dodo pin
- an illegally balanced or wheighted ball
- Alley
- the building and the lane where one bowls
- dog/load
- worst bowler on a 4-person team
- approach
- both the area where one stands and the steps one takes