Media Effects
Terms
undefined, object
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Abstract evaluation
- attitudes
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Abstract Modeling
- applying what has been learned in the past to new and different situations
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adaptor categories
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the classifications of individuals within a social system on the basis of innovativeness
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Advantageous comparison
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comparing ones own actions to more serious or flagrant transgressions of others
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Agenda building
- the media collects information from the public, the media and the public build off each other, what the public reacts to most is what the media will build on.
- Attitude
- abstract evaluation of an object. evaluating other people, objects, and issues favorably or unfavorably
- Bandura
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advanced the social learning theory.
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Causal Link
- viewing of media violence and increase in aggressive behavior.
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Central route
- requires much cognitive effort on the part of the audience member in order to judge the merit of the advocated position or persuasive message
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Character Identification
- people who think of themselves as who they are watching and brings out own feelings
- Clusters
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Cohesive groups such as immediate family, close friends
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Cognitive Dissonance
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occurs when attitude and action become inconsistent with one another
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Cognitive neoassociation
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explains a portion of the memory
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Cognitive response theory
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an audience member does not yield to a new attitude after simply learning a new message.
- Conceptualizations
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precise definitions of major concepts in a theory
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Correlation of environmental parts
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allows audience members to form a more accurate view of the world around them
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Critical Mass
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the point when adoption of an idea takes place, when the greatest amount of people adopt it,
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Cultivation Hypothesis
- heavy viewers of tv develop views of the world similar to that on tv. (tv's influence on viewers)
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Cultural Indicators Project
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Media violence research project, headed by Gerbner
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Dehumanization
- person is divested of human qualities and considered no better than a beast.
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Diffusion of Innovation
- an idea spreads throughout society in a predictable pattern
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Diffusion of Responsibility
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acts within a group and does not feel personally responsible for the act
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Diffusion
- the process by which an idea is communicated though certain channels over time
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Dis inhibitory effects
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lifting previous learned internal restraints on behaviors
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Displacement of Responsibility
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someone in authority directs a person to act in a certain way
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disregard/distorition of the consequences of action
- a person performs an act without thinking about the harm that act may cause, or the belief that it will only cause minimal harm.
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Early Adaptors
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Local, like to try new ideas, seen as leaders
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Early majority
- do not wish to be first to adopt ideas, wait to see if idea is legit
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Elaboration Likelihood Model
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explains the process of persuasion by identifying the likelihood of a person to elaborate cognitively or think very carefully about a persuasive message
- Emotions
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very important in formation and change of attitudes
- Enactive Mode
- a person assesses the agreement between thoughts and the results of actions
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Euphemistic Labeling
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camouflaging bad conduct causing it to seem respectable or acceptable
- Expectancy value model
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examines the use of the media in terms of the gratifications sought and obtained in addition to the outcomes that are expected at the onset
- Gatekeeping
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control over flow of news information by media professionals
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Gratification seeking and audience activity model
- effects on the viewers thoughts, emotions, or behavior depend on involvement with the message and behavioral intentions of the viewer
- Hovland
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studied the effects of training films on the attitudes of american soldiers during world war 2
- Inhibitory effects
- refraining from acting in a previously learned way
- Innovation
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an idea
- Innovators
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venturesome and ready to try new things
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Inputs
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independent variables, include the source, the message, the recipient, the channel and the context of the presentation of message.
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Institutional process analysis
- examines the production, management and distribution of media messages
- Intervening variables
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variables that strengthen the cause-effect phenomenon when they are present
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Klapper
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"The Effects of Mass Comm." New approach to research emphasizing particular factors that limited the effects of mass media messages on individuals.
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Knowledge gap hypothesis
- Higher socioeconomic status tend to acquire information at a faster rate than the lower status segments.
- Laggards
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the last to adopt
- Lasswell
- 5 question model (who, what, where, when, why)
- Late Majority
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skeptical and cautious, waits until most of the community has adopted ideas
- Lazarsfeld
- effects of radio and introduced the notion that interpersonal communication was an important mediating factor in certain mass media effects.
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Linear Models
- Depict the communication process as a series of progressive, linear steps in the transmission of ideas from one person to another.
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Logical mode
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verification by using previously acquired rules of inference
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Mainstreaming
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assumes that dominant sets of attitudes, beliefs, values and practices exist within cultures
- Memory
- the process of information processing and triggering pathways thought the mind network
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Message system analysis
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involves the investigation of images in portrayal of minorities
- Modeling
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behavior reenactment
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Moral Justification
- believing that ones actions are serving some moral noble or higher purpose and are justified
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Motor reproduction
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physically doing what has already been done
- myths/ideas
- patterns thought to influence viewers perceptions of the world
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Observational Learning
- watching other peoples actions, the consequences of those actions, and learning from what has been observed.
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Opinion Leadership
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influenced their less knowledgeable neighbors to adopt an idea
- Outputs
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dependent variables, fall under the control of the individual audience members
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Payne Fund Studies
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studied the effects of movies on youth
- Perceived Justifiability
- belief that what happens on television or in movies could also happen to them if they act in similar ways.
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Perceived Meaning
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how one sees the actions or intentions of others
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Perceived reality
- believing one is witnessing an actual event
- Peripheral route
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does not involve considerable cognitive effort
- Persuasion
- examines the process of attitude change in audience members and the modification of behavior based upon attitude change
- Persuasory Mode
- how easily one can be convinced to change or buy
- Priming
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research based upon the psychological principles of information processing by means of cognitive components.
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Prior Learning/remembered experiences
- while viewing an act, one remembers other similar personal events which evokes thoughts and feelings
- Pseudo-environment
- exists in addition to the actual environment and people react to the pseudo-environment that the media creates
- Reinforced
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message content is connected or associated by relating thoughts and concepts that brings to mind
- Resonance
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occurs when real world events support the distorted image of reality shown on tv
- Salience
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importance placed on a particular issue
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Self-efficacy
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belief in one's own ability
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Self-regulated / self-directed
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evaluating ones own behavior and respond accordingly
- Semantically
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having thoughts with meanings similar to what they are viewing
- Sequential
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variables must occur in the order listed in order to have persuasive effects
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Social and Psychological factors
- ones reaction to the information depends on individual personality, social circumstances, psychological disposition...
- Social Cognitive Theory
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the mental process at work whenever a person learns.
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Social construction of reality
- heavy viewing of television tends to shape ones perceptions and beliefs so that they are more in line with the world portrayed on tv than the real world
- Social Learning Theory
- explains behavior by examining how cognitive, behavioral and environmental factors interact.
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Social Prompting
- a person is offered and incentive to act in a perticular way that has already been learned.
- Stimulus
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related thoughts or memories become permanently associated with the message content
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Storage Battery
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importance of frequently primed concepts.
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Storage Bin
- memory is viewed as a large storage bin in which recently primed concepts are considered strongest. new concepts stacked on old concepts.
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Surveying the environment
- media keeps viewers aware of whats going on in the world
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Symbolic interaction
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shared meaning through language
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Symbolic world
- different from objective reality
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Synapse View model
- How often you bring something up = stronger memory over time
- Third person effects
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concern for others rather than self
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Transactional
- the giving and receiving of information
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Transactional model
- the characteristics of the message and the psychological orientation of the audience member
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Transmit social norms and customs
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sending messages to new generations of viewers
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Triadic Reciprocal Causation
- Thought and behavior are determined by three different factors that interact and influence each other with variable strength 1. behavior 2. personal characteristics 3. environmental factors or events
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Two-step flow
- media messages influenced opinion leaders who in turn influenced others in the community via interpersonal communication
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Use of experts
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example of the peripheral route
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Uses and dependency model
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certain elements in a media system cause people to use and depend upon the media
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Uses and gratifications
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a persons social and psychological makeup is as responsible for producing certain effects as the media messages themselves
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Vicarious Mode
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observation of anothers experiences and the outcomes of those experiences serve to confirm or refute the veracity of thoughts
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World Mean Index
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used to measure peoples perceptions about violence and aggression in the world