Info Final
Terms
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- Multisourcing
- A combination of professional services, mission-critical support, remote management, and hosting services that are offered to customers in any combination needed.
- Nearshore outsourcing
- Contracting an outsourcing agreement with a company in a nearby country.
- Offshore outsourcing
- Using organizations from developing countries to write code and develop systems.
- Onshore outsourcing
- The process of engaging another company within the same country for services.
- Outsourcing
- An arrangement by which one organization provides a service or services for another organization that chooses not to perform them in-house.
- Vertical marketplace
- Provides products that are specific to trading partners in a given industry.
- Systematic sourcing
- Buying through prenegotiated contracts with qualified suppliers.
- Spot sourcing
- Buying commodity-like products that are transaction-oriented and rarely involve a long-term or ongoing relationship between buyers and sellers.
- Seller model
- The supplier hosts value-added services on its Web site such as suppliers' product catalog and customers' order information.
- Reintermediation
- Using the Internet to reassemble buyers, sellers, and other partners in a traditional supply chain in new ways.
- Pure play
- An Internet retailer that has no physical store, such as Expedia.com and Amazon.com.
- Online broker
- Intermediaries between buyers and sellers of goods and services.
- Marketplace model
- Allows a virtually infinite number of businesses to transact electronically with minimal cost.
- Market makers
- Intermediaries that aggregate three services for market participants.
- Longer term relationship model
- For items requiring a high degree of planning between buyers and sellers either in the design stage or in fulfillment.
- Intermediary
- Agents, software, or businesses that bring buyers and sellers together that provide a trading infrastructure to enhance e-business.
- Horizontal marketplace
- Connects buyers and sellers across many industries, primarily by simplifying the purchasing process.
- E-shop (e-store or e-tailer)
- A version of a retail store where customers can shop at any hour of the day without leaving home or office.
- E-procurement
- The B2B purchase and sale of supplies and services over the Internet.
- E-portal
- A single gateway through which to gain access to all the information, systems, and processes used by stakeholders of an organization.
- English auction
- The highest bid wins.
- E-marketplace
- Interactive business communities providing a central market space where multiple buyers and suppliers can engage in e-business activities.
- E-mall
- Consists of a number of e-shops, which serves as a gateway through which a visitor can access other e-shops.
- E-government
- Involves the use of strategies and technologies to transform government(s) by improving the delivery of services and enhancing the quality of interaction between the citizenconsumer within all branches of government(s).
- E-channel
- Web-based business channels.
- E-business model
- An approach to conducting electronic business through which a company can become a profitable business on the Internet.
- E-business
- The conducting of business on the Internet, not only buying and selling, but also serving customers and collaborating with business partners.
- Content provider
- Companies that use the Internet to distribute copyrighted content, including news, music, games, books, movies, and many other types of information.
- Autonomic computing
- A self-managing computing model named after, and pattnervous system.
- Computer simulation
- Complex systems, such as the U.S. economy, can be modeled by means of mathematical equations and different scenarios can be run against the model to determine "what if" analysis.
- Digital ink (or electronic ink)
- Technology that digitally represents handwriting in its natural form.
- Digital paper (or electronic paper)
- Any paper that is optimized for any type of digital printing.
- Historical analysis
- The study of historical events in order to anticipate the outcome of current developments.
- Radio frequency identification (RFID)
- Technologies using active or passive tags in the form of chips or smart labels that can store unique identifiers and relay this information to electronic readers.
- RadioPaper
- A dynamic high-resolution electronic display that combines a paper-like reading experience with the ability to access information anytime, anywhere.
- Teleliving
- Using information devices and the Internet to conduct all aspects of life seamlesslyuser's Internet connection in the background without their.
- Trend analysis
- The examination of a trend to identify its nature, causes, speed of development, and potential impacts.
- Trend monitoring
- Trends viewed as particularly important in a specific community, industry, or sector are carefully monitored, watched, and reported to key decision makers.
- Trend projection
- When numerical data is available, a trend can be plotted on graph paper to display changes through time and into the future.
- Virtual assistant (VA)
- A small program stored on a PC or portable devide that monitors e-mails, faxes, messages, and phone calls.
- Analysis phase
- Analyzing end-user business requirements and refining project goals into defined functions and operations of the intended system.
- Business requirement
- The detailed set of business requests that the system must meet in order to be successful.
- Change control board (CCB)
- Responsible for approving or rejecting all change requests.
- Change management system
- Includes a collection of procedures to document a change request and define the steps necessary to consider the change based on the expected impact of the change.
- Commercial off-the shelf (COTS)
- A software package or solution that is purchased to support one or more business functions and information systems.
- Computer-aided software engineering (CASE)
- Software suites that automate systems analysis, design, and development.
- Critical success factor (CSF)
- A factor that is critical to an organization's success.
- Data flow diagram (DFD)
- Illustrates the movement of information between external entities and the processes and data stores within the system.
- Data model
- A formal way to express data relationships to a database management system (DBMS)
- Design phase
- Involves describing the desired features and operations of the system including screen layouts, business rules, process diagrams, pseudo code, and other documentation.
- Development phase
- Involves taking all of the detailed design documents from the design phase and transforming them into the actual system.
- Entity relationship diagram (ERD)
- A technique for documenting the relationships between entities in a database environment.
- Feasibility study
- Determines if the proposed solution is feasible and achievable from a financial, technical, and organizational standpoint.
- Feature creep
- Occurs when developers add extra features that were not part of the initial requirements.
- Graphical user interface (GUI)
- The interface to an information system.
- GUI screen design
- The ability to model the information system screens for an entire system using icons, buttons, menus, and submenus.
- Help desk
- A group of people who respond to internal system user questions.
- Implementation phase
- Involves placing the system into production so users can begin to perform actual business operations with the system.
- Joint application development (JAD)
- A session where employees meet, sometimes for several days, to define or review the business requirements for the system.
- Maintenance
- The fixing or enhancing of an information system.
- Maintenance phase
- Involves performing changes, corrections, additions, and upgrades to ensure the system continues to meet the business goals.
- Modeling
- The activity of drawing a graphical representation of a design.
- Online training
- Runs over the Internet or off a CD-ROM.
- Planning phase
- Involves establishing a high-level plan of the intended project and determining project goals.
- Process modeling
- Involves graphically representing the processes that capture, manipulate, store, and distribute information between a system and its environment.
- Requirements definition document
- Contains the final set of business requirements, prioritized in order of business importance.
- Scope creep
- Occurs when the scope of the project increases.
- Sign-off
- The system users' actual signatures indicating they approve all of the business requirements.
- Systems development life cycle (SDLC)
- The overall process for developing information systems from planning and analysis through implementation and maintenance.
- Test condition
- The detailed steps the system must perform along with the expected results of each step.
- User documentation
- Highlights how to use the system.
- Workshop training
- Set in a classroom-type environment and led by an instructor.
- Change management
- A set of techniques that aid in evolution, composition, and policy management of the design and implementation of a system.
- Critical path
- A path from the start to the finish that passes through all the tasks that are critical to completing the project in the shortest amount of time.
- Dependency
- A logical relationship that exists between the project tasks, or between a project task and a milestone.
- Gantt chart
- A simple bar chart that depicts project tasks against a calendar.
- PERT (Program Evaluation and Review Technique) chart
- A graphical network model that depicts a project's tasks and the relationships between those tasks.
- Project
- A temporary endeavor undertaken to create a unique product or service.
- Project deliverable
- Any measurable, tangible, verifiable outcome, result, or item that is produced to complete a project or part of a project.
- Project exclusion
- Products, services, or processes that are not specifically a part of the project.
- Project management
- The application of knowledge, skills, tools, and techniques to project activities in order to meet or exceed stakeholder needs and expectations from a project.
- Project manager
- An individual who is an expert in project planning and management, defines and develops the project plan, and tracks the plan to ensure all key project milestones are completed on time.
- Project milestone
- Represents key dates when a certain group of activities must be performed.
- Project objective
- Quantifiable criteria that must be met for the project to be considered a success.
- Project plan
- A formal, approved document that manages and controls project execution.
- Project product
- A description of the characteristics the product or service has undertaken.
- Project risk
- An uncertain event or condition that, if it occurs, has a positive or negative effect on a project objective(s).
- Project scope
- Defines the work that must be completed todeliver a product with the specified features and functions.
- Risk management
- The process of proactive and ongoing identification, analysis, and response to risk factors.
- Agile methodology
- A form of XP, aims for customer satisfaction through early and continuous delivery of useful software components.
- IT infrastructure
- Includes the hardware, software, and telecommunications equipment that, when combined, provide the underlying foundation to support the organization's goals.
- Disruptive technology
- A new way of doing things that initially does not meet the needs of existing customers.
- Electronic tagging
- A technique for identifying and tracking assets and individuals via technologies such as radio frequency identification and smart cards.
- Extreme programming (XP) methodology
- Breaks a project into tiny phases, and developers cannot continue on to the next phase until the first phase is complete.
- Waterfall methodology
- A sequential, activity-based process in which each phase in the SDLC is performed sequentially from planning through implementation and maintenance.
- Telematics
- Blending computers and wireless telecommunications technologies with the goal of efficiently conveying information over vast networks to improve business operations.
- Rapid application development (RAD) (also called rapid prototyping) methodology
- Emphasizes extensive user involvement in the rapid and evolutionary construction of working prototypes of a system to accelerate the systems development process.
- Prototype
- A smaller-scale representation or working model of the user's requirements or a proposed design for an information system.
- Project management software
- Supports the long-term and day-to-day management and execution of the steps in a project.
- E-commerce
- The buying and selling of goods and services over the Internet.
- Electronic marketplace (e-marketplace)
- Interactive business communities providing a central market space where multiple buyers and suppliers can engage in e-business activities.
- Insourcing
- A common approach using the professional expertise within an organization to develop and maintain the organization's information technology systems.
- Business process outsourcing (BPO)
- The contracting of a specific business task, such as payroll, to a third-party service provider.