Test 1 cont...Health 440
Terms
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- Cognitive Domain
- a category of objectives that require students to reproduce or recall something they have experienced previously in the same or similar form
- Cooperative Learning and Group Work
- a broad category of learning experiences that center on learning from fellow students
- Psychomotor Domain
- a category of objectives dealing with ACTION behavior; emphazize some muscular or motor skill, some manipulation of materials or objects
- Theatre
- develop scripts as a classroom project
- Puppets
- particularly useful for the young; help express feelings of an organ that is being "treated" unhealthy
- Panels
- can be a way for the students to explore differing opinions about the same topic or to examine varying issues with the same subject area; allow the students to hear a diversity of opinions about the same subject
- Personal Improvement Projects
- can serve as incentives to make positive personal changes in a targeted health behavior; ex: weight reduction, smoking cessation, etc.
- Self-Appraisals
- a technique to encourage personal assessment as a step in personal behavior change; ex: evaluate food intake
- Displays and Bulletin Boards
- graphics and text combined in formats to attract attention
- Field Trips
- visit Er, visit public health clinic
- Service Learning
- one learns from doing and can acquire good personal values through service to others
- Role Play
- students act out assigned roles with no script, but are not free to act in any way as they wish
- Mass Media
- may include television, newspapers, magazines, pamphlets, billboards, and radio
- Peer Education
- provides a modeling experience; ex: teach about drugs, alcohol, violence, etc.
- Guided Imagery
- a method that involves experiences through a guided sensory journey; enhancing behavior or potential outcome ex. pain control, weight control
- Computer Assisted Instruction
- dietary analysis program, health risk appraisals, health games
- Getting Acquainted
- Ice-breaker Activities
- Music
- sing songs with health messages; use chants to reinforce various messages
- Debates
- organized discussion of differing points of view ex: should helmet laws be mandatory?
- Lecture
- the primary and most common tool of health education
- Methods of Instruction
- methodologies
- Audiotapes
- interviews w/ experts; conversation w/ self
- Case Studies
- presents situations for the sake of problem diagnosis solution
- Audiovisual Material
- videotapes, films, dvd's, overheads
- Humor
- can be used as an attraction or a reinforcing activity; can liven up a meeting and help establish rapport w/ an audience
- Simulations
- activities that take on the appearance of some real-life phenomenon; ex: first aid instruction
- Word Games and Puzzles
- excellent for improving vocabulary and can be given as homework
- Affective Domain
- a category of objectives dealing with FEELINGS and attitudes
- Guest Speakers
- many individuals have knowledge or experiences that make them uniquely qualified to add a great deal to health related topics
- Value Clarification
- a method designed to help people understand how they have reached decisions
- Brainstorming
- method of eliciting ideas from a group; a free thinking forum w/ the teacher working to elicit as many possible solutions to a problem or question
- Problem Solving
- requires scenarios that need a solution--can be written or oral; ex: scenario of a personal health problem such as cardiovascular disease
- 3 Behavioral Objective Domains
- cognitive, affective, psychomotor
- Hebrews 13:5
- "Keep your lives free from the love of money and be content with what you have, because God has said, Never will I leave you; never will I forsake you."
- Newsletters
- have the potential of providing a lot of information at a relatively low cost
- Models
- are useful visual aids for instruction; used to provide a hands on experience
- Experiments and Demonstrations
- can serve on presenting information, reinforcing information, and enhancing recall
- Educational Games
- activities that utilize an element of fun and competition in which the educational objectives are clear and are the main focus of the activity