This site is 100% ad supported. Please add an exception to adblock for this site.

English 1130 Film Terms

Terms

undefined, object
copy deck
1. Medium

realist films
- style of filmmaking that attempts to duplicate the look of objective reality as it's commonly perceived, with emphasis on authentic locations & details,
- long shots, lengthy takes, & min. of distorting techniques
1. Medium

George Melies
- from France
- thought of film as "magic"
- innovations: fade in, lap dissolve, stop-motion,
- started "Star Film" company, 1897 - 1913, created 500 films
- sci-fi, fantasy, formalism
- worked mostly in studio
- 1902: Trip to Moon
- 1896: Arrival of the Train (captured citylife)
1. Medium

narrative point of view
.
1. Medium

motif
- any unobtrusive technique, object, or thematic idea that's systematically repeated throughout a film
1. Medium

allusion
- a reference to an event, person, or work of art, usually well known
1. Medium

formalist or expressionist films
- style of filmmaaking in which astethic forms take precedence over the subject matter as content
- time & space as ordinarly perceived are often distorted
- emphasis is on essential, symbolic characteristics of objects & people, not necessarily on their superficial appearance
- formalists are often lyrical, self-consciously heightening their style to call attention to it as as a value for its own sake
1. Medium

Lumiere brothers
.
1. Medium

homage
- direct or indirect reference within a movie to another movie, film-maker, cinematic style
- respectful & affectionate tribute
1. Medium

symbol
- figurative device in which an object, event, or cinematic technique has significance beyond its literal meaning
- symbolism is always determined by dramatic context
1. Medium

classical cinema
.
1. Medium

screenplay
.
1. Medium

allegory
- symbolic technique in which stylized characters & situations represent rather obvious ideas, such as Justice, Death, Religion, Society, and so on.
1. Medium

metaphor
- an implied comparison between two otherwise unlike elements, meaningful in a figurative rather than literal sense
2. Story

genre
- a recognizable type of movie, characterized by certain preestablished conventions
- some common American genres: westerns, thrillers, sci-fi movies, etc.
- a ready-made narrative form
2. Story

archetype
- an original model or type after which similar things are patterned
- can be widely-known story patterns, universal experiences, or personality types
- myths, fairy tales, genres, and cultural heroes are generally archetypal, as are the basic cycles of life and nature
2. Story

literal adaption
- a movie based on a stage play, in which the dialogue and actions are preserved more or less intact
2. Story

film noir
- refers to a kind of urban American genre that sprang up after WWII, emphasizing a fatalistic, despairing universe where there is no escape from mean city streets, loneliness, and death
- stylistically, noir emphasizes low-key & high-contrast lighting, complex compositions, and a strong atmosphere of dread and paranoia
2. Story

genre cycle
.
2. Story

plot
- arrangement of story events in the order in which they appear in the film

ex. events occurred in the past might be introduced at any point through flashbacks or dialogue
2. Story

loose adaption
- movie based on another medium in which only a superficial resemblance exists between the two versions
2. Story

classical paradigm
- aka classical cinema

- a vague but convenient term used to designate the style of mainstream fiction films produced in America, roughly from midteens until the late 1960s
- movie strong in story, star, and production values, with a high level of technical achievement, and edited according to conventions of classical cutting
- visual style is functional and rarely distracts from the characters in action
- movies in this form are structured narratively, with a clearly defined conflict, complications that intensify to a rising climax, and a resolution that emphasizes formal closure
2. Story

myth
.
2. Story

tone
.
2. Story

faithfal adaption
- film based on a literary original which captures the essence of the original, often by using cinematic equivalents for specific literary techniques
3. Photography

frame
- dividing line between the edges of the screen image and the enclosing darkness of the theatre
- can also refer to a single photograph from the filmstrip
3. Photography

shot/take
- those images that are recorded continuously from the the time the camera starts to the time it stops
- an unedited strip of film
3. Photography

medium shot
- a relatively close shot, revealing the human figure from the knees or waist up
3. Photography

extreme long shot
- a panoramic view of an exterior location, photographed from a great distance, often as four hundred metres away
3. Photography

matte shot
- a process of combining 2 separate shots on one print, resulting in an image that looks as though it had been photographed normally
- used mostly for special effects, such as combining a human figure with giant dinosaurs, etc.
3. Photography

high-angle shot
- a shot in which the subject is photographed from above
3. Photography

oblique-angle shot
- a shot photographed by a tilted camera
- when image is projected on screen, subject itself seems to be tilted on a diagonal
3. Photography

wide-angles shot (short)
- a lens that permits a camera to photograph a wider area than a normal lens
- side effect is its tendency to exaggerate perspective
- also used for deep-focus photography
3. Photography

optical printer
- an elaborate machine used to create special effects in movies

ex. fades, dissolves, multiple exposures, etc.
3. Photography

low-key lighting
- style of lighting that emphasizes diffused shadows & atmospheric pools of light
- often used in mysteries & thrillers
3. Photography

fast stock
- film stock that's highly sensitive to light & generally produces a grainy image
- often used in documentaries who wish to shoot only in available light
3. Photography

warm colours
.
3. Photography

selective focusing aka rack focusing
- blurring of the focal planes in sequence, forcing the viewer's eyes to travel with those ares of an image that remain in sharp focus
3. Photography

close-up, close shot
- detailed view of a person or object
- close-up of an actor usually includes only his or her head
3. Photography

full shot
- a type of long shot that includes the human body in full, with the head near the top of the frame and the feet near the bottom
3. Photography

establishing shot
- usually an extreme long or long shot offered at the beginning of a scene, providing the viewer with the context of th subsequent closer shots
3. Photography

wide-angle, Deep-focus shot
- technique of photography that permits all distance planes to remain clearly in focus, from close-ups to infinity
3. Photography

eye-level shot
- placement of camera approximately one and a half to two metres from the ground, corresponding to the height of an observer on the scene
3. Photography

standard lens
.
3. Photography

fish-eye lens
.
3. Photography

high-key lighting
- a style of lighting emphasizing bright, even illumination, with few conspucious shadows
- used mostly in comedies, musicals, & light entertainment films
3. Photography

back lighting
- when the lights for a shot derive from the rear of the set, thus throwing the foreground figures into semidarkness or silhouette
3. Photography

slow stock
- film stocks that are relatively insensitive to light & produce crisp images and a sharpness of detail
- when used in interior settings, these stocks generally require considerable artificial illumination
3. Photography

point of view shot aka pov shot, 1st person shot, subjective camera
- any shot that is taken from the vantage point of a character in film, showing what the character sees
3. Photography

available light
- the use of only that light which actually exists on location, either natural (the sun) or artificial (house lamps)
- when available lighting is used in interior locations, generally a sensitive fast film stock must also be used
3. Photography

extreme close up
- a minutely detailed view of an object or person
- an extrme close-up of an actor generally includes only his or her eyes or mouth
3. Photography

long shot
- shot that includes an area within the image that roughly corresponds to the audience's view of the area within the proscenium arch in the live theatre
3. Photography

reaction shot
- cut to a shot of a character's reaction to the contents of the preceding shot
3. Photography

bird's eye view
- a shot in which the camera photographs a scene from directly overhead
3. Photography

low-angle shot
- shot in which subject is photographed from below
3. Photography

telephoto lens (long)
- lens that acts a telescope, magnifying the size of objects at a greater distance
- side effect is its tendency to flatten perspective
3. Photography

filters
- pieces of glass & plastic placed in front of camera lens that distort the quality of light entering the camera & hence the movie image
3. Photography

high-contrast lighting
- style of lighting emphasizing harsh shafts & dramatic streaks of lights and darks
- often used in thrillers and melodramas
3. Photography

overexposure
- too much light enters the the aperture of a camera lens, bleaching out the image
- useful for fantasy & nightmare scenes
3. Photography

cool colours
.
3. Photography

reverse angle shot
- shot taken from an angle 180 degrees opposed to the previous shot
- camera is placed opposite its previous position
4. Mise-en-Scene

composition
.
4. Mise-en-Scene

top of the frame
.
4. Mise-en-Scene

iris
- masking device that blacks out portions of the screen, permitting only a part of the image to be seen
- usually circular or oval in shape & can be expanded/contracted
4. Mise-en-Scene

proxemic patterns
- spatial relationships among characters within the mise en scene, & the apparent distance of the camera from the subject photographed
4. Mise-en-Scene

dominant contrast
- area of the film image that compels the viewer's most immediate attention, usually because of a promiment visual contrast
4. Mise-en-Scene

bottom of the frame
.
4. Mise-en-Scene

closed form (tightly framed)
- visual style that inclines self-conscious designs & carefully harmonized compositions
- frame is exploited to sugget a self-sufficent universe that encloses all necessary visual information, usually in an asthetically, pleasing manner
4. Mise-en-Scene

aspect ratio
- ratio between the horizontal & vertical dimensions of the screen
4. Mise-en-Scene

masking
- technique whereby a portion of the movie image is blocked out, thus temporarily altering the dimensions of the screen's aspect ratio
4. Mise-en-Scene

open form (loosely framed0
- used primarily by realist filmmakers
- these techniques are likely to be unobtrusive, with an emphasis on informal compositions & apparently haphazard designs
- frame is exploited to suggest a temporary masking, a window that arbitrarily cuts off part of the action
5. Movement

pan
- short for panorama, this is a revolving horizontal movement of the camera from left to right or vice versa
5. Movement

tracking shot

OR trucking shot/dolly shot
- shot taken from a moving vehicle
- originally tracks were laid on the set to permit a smoother movement of the camera
5. Movement

zoom
- lens of variable focal length that permits the cinematographer to change from wide-angle to telephoto shots (and vice versa) in one continuous movement, often plunging the viewer in or out of a scene rapidly
5. Movement

animation
- form of filmmaking characterized by photographing inanimate objects or individual drawings frame by frame, with each frame differing minutely from its predecessor
- when such images are projected at the standard speed of 24 fps, the result is that the objects or drawings appear to move, and hence seem animated
5. Movement

reverse motion
- a series of images are photographed with the film reversed
- when projected normally, the effect is to suggest backward movement-an egg "returning" to its shell, for ex.
5. Movement

tilt
- shot photographed by a tilted camera
- when the image is projected on the screen, the subject seems to be tilted on a diagonal
5. Movement

crane shot
- shot taken from a special device called a crane, which resembles a huge mechanical arm
- crane carries the camera and the cinematographer and can move in virtually any direction
5. Movement

hand-held shot
- shot taken with a moving camera that is often deliberately shaky to suggest documentary footage in an uncontrolled setting
5. Movement

fast motion
- shots of a subject photographed at a slower rate than 24 fps, which, when projected at the standard rate, conveys motion that is jerky and slightly comical, seemingly out of control
5. Movement

freeze frame
- shot composed of a single frame that is reprinted a number of times on the filmstrip; when projected, it gives the illusion of a still photograph
5. Movement

dolly shot
- same as tracking shot
- shot taken from moving vehicle
5. Movement

aerial shot
- essentially a variation of the crane shot, though restricted to exterior locations
- usually taken from a helicopter
5. Movement

swish pan
- horizontal movement of the camera at such a rapid rate that the subject photographed blurs on the screen
5. Movement

slow motion
- shots of a subject photographed at a faster rate than 24 fps, which when projected at the standard rate produce a dreamy, dance-like slowness of a motion
6. Editing

shots
- images that are recorded continuously from the time the camera starts to the time it stops = an unedited strip of film
6. Editing

continuity
- the kind of logic implied between edited shots, their principle of coherence

- cutting to continuity: emphasizes smooth transitions between shots, in which time & space are unobtrusively condensed

- classical cutting: linking of shots according to an event's psychological as well as logical breakdown

- thematic montage: continuity is determined by the symbolic association of ideas between shots, rather than any literal connections in time and space
6. Editing

jump-cut
- an abrupt transition between shots, sometimes deliberate, which is disorienting in terms of the continuity of space and time
6. Editing

classical cutting
- developed by Griffith
- sequence of shots is determined by a scene's dramatic & emotional emphasis rather than by physical action alone
- sequence of shots represents the breakdown of the event into its psychological as well as logical components
6. Editing

flashback
- editing technique that suggests the interruption of the present by a shot or series of shots representing the past
6. Editing

dialectics
- an analytical methodology, derived from Hegel & Marx, that juxtaposes pairs of opposites - a thesis & antithesis - to arrive at a synthesis of ideas
6. Editing

New Wave
- group of young French directors who came to prominence during the late 1950s.
- most widely known: Francois Truffaut, Jean-Luc Godard, & Alain Resnais
6. Editing

scenes
- imprecise unit of film, composed of a number of interrelated shots, unified usually by a central concern - a location, an incident, or a minor dramatic climax
6. Editing

fade
- snuffing of an image from normal brightness to a black screen

- opposite: fade-in
6. Editing

D.W. Griffith
.
6. Editing

thematic cutting, montage
- propounded by Eisenstein
- separate shots are linked together not by their literal continuity but by symbolic association
- common in documentaries, in which they are connected in accordance to the filmmaker's thesis
6. Editing

flashforwards
- editing technique that suggests the interruption of the present by a shot or series of shots representing the future
6. Editing

Andre Bazin
.
6. Editing

first cut
- aka rough cut
- initial sequence of shots in a movie, often constructed by the director
6. Editing

sequences
- lengthy shots, usualy involving complex staging & camera movements
6. Editing

dissolve
- slow fading out of one shot and the gradual fading in of its successor, with a superimposition of images, usually at the midpoint
6. Editing

cutting to continuity
- emphasizes smooth transitions between shots, in which time & space are unobtrusively condensed
6. Editing

parallel editing
aka cross-cutting

- alternating of shots from 2 sequences, often in different locales, suggesting that they are tkaing place at the same time
6. Editing

Sergei Eisenstein
.
6. Editing

personalism
.
6. Editing

final cut
aka release print

- sequence of shots in a movie as it will be released to the public
7. Sound

three types of sound
.
7. Sound

high-pitched sound
.
7. Sound

atonal music
.
7. Sound

synchronous sound
- agreement or correspondence between image and sound, which are recorded simultaneously, or seem so in th finished print
- synchronous sounds appear to derive from an obvious source in the visuals
7. Sound

musical motifs
.
7. Sound

dubbing
- addition of sound after the visuals have been photographed
- dubbing can be either synchronous with an image or nonsynchronous
- foreign language movies are often dubbed in English for release in this country
7. Sound

low-pitched sound
.
7. Sound

dialogue
.
7. Sound

non-synchronous sound
- sound and image that are not recorded simultaneously, or sound that is detached from its source in the film image
- music is usually nonsynchronous in a movie, providing background atmosphere
7. Sound

melodrama
.
7. Sound

voice over
- a nonsynchronous spoken commentary in a movie, often used to convey a character's thoughts or memories
7. Sound

dramatic effects of music
.
7. Sound

monologue
.
7. Sound

sub-text
- a term used in drama and film to signify the dramatic implications beneath the language of a play or movie
- often the subtext concerns ideas and emotions that are totally independent of the language of a text
7. Sound

mickey-mousing
- a type of film music that is purely descriptive and attempts to mimic the visual action with musical equivalents
- often used in cartoons
8. Acting

persona
- Latin: mask
- an actor's public image, based on previous roles, and often incorporating elements from his or her actual personality as well
8. Acting

method
- style of performance dervied from stage director Stanislavsky, whcih has been the dominant acting style in America since the 1950s
- emphasize psychological intensity, extensive rehearsals to explore a character, emotional believability rather than technical mastery, and "living" a role internally rather than merely imitating the external behaviour of a character
8. Acting

star system
- technique of exploiting the charisma of popular performers to enhance the box-office appeal of films
- developed in America and has been the backbone of the American film industry since the mid-1910s
8. Acting

improvisation
.
8. Acting

casting
.
8. Acting

actor vs. personality star
- personality star tends to play only those roles that fit a preconceived public image, which constitutes his or her persona
- an actor star can play roles of greater range and variety

ex. Barbra Streisand - personality star; Robert De Niro - actor star
9. Non-Fiction Films

documentary vs. fiction film
.
9. Non-Fiction Films

cinema verite
- method of documentary filming using aleatory methods that don't interfere with the way events take place in reality. Such movies are made with a minimum of equipment, usually a handheld camera & portable sound apparatus
10. Canadian Cinema

National cinemas
.
11. Theory

realist theory
.
11. Theory

iconograpy
- use of a well-known cultural symbol or complex of symbols in an artistic representation
- movies: iconography can involve a star's persona, the preestablished conventions of a genre (like shootout in a western), use of archetypal characters and situations, and such stylistic features as lighting, settings, costuming, props, and so on
11. Theory

postmodernism
.
11. Theory

Fredric Jameson
.
11. Theory

formalist theory
.
11. Theory

Marxist theory
.
11. Theory

Jean Baudrillard
.
11. Theory

pastiche
.
11. Theory

auteur theory
- popularized by critics of the French journal Cahiers du Cinema in the 1950s
- emphasizes the director as the major creator of film art, stamping the material with his or her own personal vision, style, and thematic obsessions
11. Theory

semiology
.
11. Theory

hyperreality
.
11. Theory

intertextuality
.

Deck Info

141

permalink