COnsumer Behavior 2-1
Terms
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- Culture Production Systems (CPS)
- A set of individuals and organizations responsible for creating or marketing a cultural product
- 3 major subsystems of CPS
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1. creative subsystem- responsible for generating new symbols and products
2. managerial subsystem- ersponsible for selecting, mass producing, managing, and making tangible new symbols and products
communication subsystem- responsible for giving meaning to and providing symbolic attributes communicated to the consumer - Cultural gatekeepers
- judges or tastemakers who filter overflow of info intended to consumers
- Art Product vs. Craft Product
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Art Product- object of aesthetic contemplation w/o functional value
Craft Object- an object that is beutiful in its functionality - High Art
- Produced in a purely aesthetic context and judged against recognized classics
- aesthetic market research
- used to fine tune market offerings (Movie screenings, etc...)
- reality engineering
- elements or popular culture are appropriated by marketers and converted to vehicles for promotional strategies
- product placement-
- insertion of specific brands or products into movies or tv
- innovations/diffusion of innovatiosn
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Innovations- new products, brands, or ideas
Diffusion of innovations- process by which an innovation spreads throughout society - Stages of Adopting to an Innovation
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1. Awareness
2. Information search
3. Evaluation
4. Trial
5. Adoption
6. Rejection
7. Discontinuence - How do adoption curves usually look?
- S Shape!!!!!!
- Innovators
- 2.5 perc. usually high tech and willing to take risks, not always opinion leaders, typically highly educated and high income
- Early adopters
- About the same as innovators, but not as willing to take risks. Highest level of opinion leaders
- Early majority
- deliberate some time before adopting, seldom hold leadership positions
- late majority
- skeptical about adopting, typically do so b/c of peer pressure or economic benefits
- laggards
- Traditional, distrusting of change, oriented towards teh past
- General rule regarding innovations
- The more novel an innovation, the less likely it is to be adopted.....people don't want to completely change their behaviors
- 3 types of innovation
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Continuous innovation- modification of an existing product
Dynamically continuous innovation- more drastic innovation of an existing product
Discontinuous- major change in the way we live - 5 characteristics influencing adoption of innovations
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Compatibility- how it fits in with ones lifestyle
Complexity- how easy it is to understand
Triability- more likely to adapt if one can expirament before commiting
Observability- easy to see in society
Relative advantage- beneficial over alterantives - Fashion System
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All of the people and organizations involved in creating symbolic meanings and transfering them to cultural goods
---affect what is in vogue - fashion is in context and undercoded
- Same item is interpreted differently by different people and in different situations and there is not one precise meaning
- Fashion
- the process of social diffusion by which a new style is adopted by some group
- "a Fashion" vs. "In fashion"
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a fashion- a particular combonation of attributes
in fashion- the combo of attributes is positively evaluated by some reference group - Cultural Categories
- meaning that gets imparted to products and which correspond to the basic ways we characterize the world
- Collective Selection
- process by which certain symbolic alternatives are selected over others
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Psychological factors of fashion
(include shifting erogenous zones) -
include conformity, variety seeking, personal creativity, and sexual attraction
--certain zones become object of interest as societal trends shift - Supply and demand model for fashion
- the less the supply, the more in demand it is
- conspicuous consumption
- wealthy consume to display their prosperity
- parody display
- deliberate display of low-status products and stores
- prestige-exclusivity effect
- high prices mean high demand
- snob effect
- low prices equal low demand
- trickle down effect
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two forces combine to generate change in fashion: FIrst, groups are constantly trying to adapt the status symbols of groups above them
Second, the same groups are attempting to change when groups below them emulate them - Fashion acceptance cycle
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Introduction- small number of innovators
Acceptance- incr. social visibiltiy and acceptance
Regression- social saturation - Classic vs. fad
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Classic- extremely long product acceptance cycle
Fad- extremely short lived fashion
---typically serve little useful prupose, are quickly diffused and and impluse adoptions -
Standardized Strategy
-Etic perspective -
Adopting one strategy for multiple markets
--etic- stresses comonalities accross cultures - Emic perspective
- Stresses differences accross cultures
- National character
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Each culture is unique with its own values, conventions, and regulations.
--products must be modified for local tastes
--attempts to explain a culture subjectively as experienced by insiders - Back translation
- Translating an ad back into the original language by a different translator so as to catch errors
- Creolization
- Foreign influences are absorbed and integrated into local meanings
- Why does global marketing fail?
- Marketers fail to note how products are used in different countries and also fail to adapt to advertising practices (stresses on entertainment and regulation by govt.)
- Reference Group
- an actual or imaginary individual or group conceived as having significant relevance on an individual's evaluations, aspirations, or behavior
- 3 ways reference groups influence consumers
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informational-observation of what experts do influences choice
utilitarian- desire to satisfy expectations of others
value-expressive-show others what one would like to be like - Aspirational vs. membership groups
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Aspirational groups-idealized figures
Membership groups- consist of ordinary people who's consumption activities provide social influence - Positive vs. negative reference groups
- have either a positive or negative influence on consumption behaviors......may desire to please or distance from them.
- factors affecting liklihood of becoming a part of a consumer's reference group
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propinquity- physical closeness to them
Mere-closeness- we like the things we are familiar with
Group cohesiveness- degree in which members value the group and their membership in it - Virtual communities
- Online communities where individuals have never met face to face
- Social Power
- The ability to alter the actions of others
- Referent Power
- power to get consumers to change behaviors to please you
- Information power
- knowing something another desires to know
- legitimate power
- having power by virtue of social agreements
- expert power
- power due to specific knowledge over a content area
- reward power
- ability to provide positive reinforcement
- coercive power
- power due to ability to physically and socially intimidate
- COnformity
- change in beliefs or actions as a reaction to real or imagined group
- Normative Social Influence
- Help set and enforce fundemental standards of social conduct
- cultural pressures affecting conformity
- different cultures value conformity to a greater or lesser degree
- fear of deviance
- fear that sanctions will be applied to punish behavior that differs from a group
- commitment
- the mroe people dedicated to a group, the more motivated they will be to follow its dictates
- principle of least interest
- The person with the least interest in staying a a relationship has the most power
- impact of group size and expertise on conformity
- the bigger and smarter a group is, the more conformity there is
- susceptibility to interpersonal influence
- a person feels the need to increase their image in the opinion of significant others
- Social Comparison Theory
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People often look to others behaviors as a yardstick of reality.....a way of increasing the stability of ones self
Co-oriented peer- one on the same level as youa re - low-ball technique
- getting a person to agree to something and then informing them it will be costly
- door-in-the-face technique
- asking for something extreme, and then asking to do something smaller
- deindividuation
- the process by which indicidual's identities become submerged in a group
- social loafing
- People tend to do less towards a task when in a group
- risky shift
- people tend to take more risks when a situation is evaluated by a group then individually
- diffusion of responsibility
- as mroe people are involved in a decision, and individuals responsibilty becomes less and less
- value hypothesis
- riskiness is valued by society and people are encouraged to conform to societal values
- decision polarization
- if people are leaning in one direction prior to group discussion, they are likely to be even more in extreme after it
- Independence vs. anticonformity
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independence-oblivious to the desires of others
anticonformity-definance of the group - Reactance
- negative state resulting from losing ones freedom to choose
- Guerrilla Marketing
- Promotional strategies which ustilize unusal locations and intense word of mouth campaigns
- Viral Marketing
- Attempt to get consumers to positively talk about products
- 4 factors motivating product related convos
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1. person may be highly involved and enjoy talking about it
2. person may be highly knowledgable and want to show it
3. person may have general concern for another
4. means of minimize uncertainty over a purchase - Rumor
- as info is transmitted, it tends to be altered. The resulting message usually doesn't resemble the original
- Assimilation/Leveling/Sharpening
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Assimilation- changing somethign from ambigous to more conventional in an attempt to make sense of it
Sharpening- prominent details are accentuated
Leveling- leaving out details for simlicity - Opinion Leader(Def and characteristics)
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person able to frequently influence the attitudes and behaviors of others
-share values of others, have expert knowledge, active in society. - Homophilous
- Degree to which individuals are the same in terms of education, social status, beliefs
- Monomorphic vs. polymorphic
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mono- expert in a limited field
Ploy- expert in several fields - innovative communicators/innovators
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innovators-early purchasers
innovative communicators- early purchasing opinion leaders - opinion seekers
- highly involved in a product category....seek out info
- market mavens
- people who transmit market info of all types
- surrogate consumers
- consumers instrumental in influencing other's pruchasing decisions
- self designated method of measuring opinion leaders
- ask individual consumers whether they consuder themselves to be opinion leaders.......some may not say, some over inflate...and just b/c advice is transmitted doesn't mean it's used
- key informants
- asking certain group members who the key informants are.....success hinges on finding those with accurate knowledge and on minimizin bias...but it's easier to administer
- sociometry
- monitoring who each member of the group communicates with in an effort to find opinion leaders....extremely effective, but dificult and costly
- Network Analysis (tie strength, strong tie, weak tie, and cliques)
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analyzing the communication in a social group
tie strength- nature of bond b/t people
strong tie- communicate frequently and it is important
weak tie- communication a bridge function
clique- a sub group within a social group