Management Ops 301
Terms
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- 60% of the average workers time is spent doing what?
- working in a team environment
- what percent of white-collar workers work in a team environment?
- 82%
- what is a team?
- a small group of people with complementary skills who work together to accomplish shared goals while holding themselves mutually accountable for results.
- Teamwork
- the process of people working together to accomplish these goals
- Four roles a manager must play...
- Team Leader, facilitator, member, coach
- synergy
- the creation of a whole that is greater than the sum of its parts
- social loafing
- The presence of "free-riders" who slack off becasue responsibility is diffused in teams and others do the work.
- Formal groups...
- fulfill a variety of essential roles within the formal organizational structure. They are officially recognized and supported by the organization
- Informal groups...
- not depicted on organizational charts, they emerge from natural or spontaneous relationships among people.
- interest groups
- a type of informal group, people band together to pursue a common cause such as working conditions
- friendship groups
- a form of informal groups, that develop because of shared non-work interests
- support groups
- informal group, members help each other out to do their jobs or cope with problems
- committee
- brings people together outside of their daily job assignments to work in a small team for a specific purpose. Narrow, focused and on going.
- project team/task forces
- bring people together to work on common problems but on a temporary basis rather than permanent.
- cross-functional team
- members come from different units, and work together on specific projects or tasks with the needs of the whole organization in mind
- virtual teams
- members work together largely through computer mediated interactions. They operate in a similar way to other teams just how things get done are different
- advantages of virtual teams
- save time and travel, can be easily expanded, and discussions and information can be stored online
- self-managing work teams
- teams of workers whose jobs have been redesigned to create a high degree of task interdependence, have been given authority to make decisions, and accept responsibility for results
- advantages of self-managing teams
- better performance, decreased costs, and higher morale.
- Team building
- a sequence of planned activities used to analyze the functioning of a team and make constructive changes in how it operates
- three things that an effective team does
- perform its tasks, satisfy members, and remain viable for the future
- Team Effectiveness Equation
- Team Effectiveness = quality of inputs + (process gains - process loses)
- Group Process
- the way the members of any team actually work together and transform inputs into outputs. Also called group dynamics.
- Five distinct phases in the life cycle of any team
- Forming, Storming, Norming, Performing, Adjourning
- Forming Stage
- involves the first entry of individuals into a team
- Storming Stage
- a period of high emotionality and can be the most difficult stage to pass through.
- Norming Stage
- Cooperation is important and team members begin to become coordinated and operate with rules of conduct
- Performing stage
- more mature, organized and well functioning. They deal with complex tasks
- Adjourning Stage
- when members prepare to achieve closure and disband
- norm
- is a behavior expected of team members. a "rule" or "standard" that guides behavior.
- cohesiveness
- the degree to which members are attracted to and motivated to remain part of a team
- Task activities
- an action taken by a team member that directly contributes to the groups performance purpose
- maintenance activities
- an action taken by a team member that supports the emotional life of the team
- distributed leadership
- every member of a team is continually responsible for both recognizing when task or maintenance activities are need and taking actions to provide them
- disruptive activities
- self-serving behaviors that interfere with team effectiveness. Such as withdrawing and fooling around.
- A decentralized communication network allows....
- it allows all members to communicate directly with one another
- centralized communication network
- (wheel or chain communication structure) communication flows only between individual members and a hub or center point
- restricted communication network
- communication is limited and biased, with negative consequences for group process and effectiveness
- decision making
- process of making choices among alternative courses of action. One of the most important group processes
- groupthink
- the tendency for highly cohesive teams to lose their evaluative capabilities
- brainstorming
- teams of 5 to 10 members meet to generate ideas, usually following strict guidelines. criticism is ruled out.
- Freewheeling
- wilder more radical ideas generated during brainstorming - they are encouraged
- nominal group technique
- structured meeting agenda that allows everyone to contribute ideas without the interference of evaluative comments by others.
- communication
- the process of sending and receiving symbols with messages attached to them
- Effective communication
- it occurs when the senders message is fully understood by the receiver
- efficient communication
- communication that occurs at a minimum cost
- social capital
- the capacity to attract support and help from others in order to get things done
- persuasive communication
- communication in which the recipient agrees with or supports the message being presented
- credible communication
- earns trust, respect, and integrity in the eyes of others
- noise
- is anything that interferes with the effectiveness of the communication process
- Communication channel
- the pathway or medium through which a message is conveyed from sender to receiver
- nonverbal communication
- takes place through things such as hand movement, facial expressions, body posture, eye contact etc.
- mixed message
- occurs when a persons words communicate one message while his or her actions, body, language, appearance communicate something else
- filtering
- the intentional distortion of information to make it appear favorable to the recipient
- status effect
- the hierarchy of authority in organizations creates another potential barrier to effective communications. People dont wanna criticize their boss.
- Management Enemy #1
- information distortion/filtering is the main problem.. telling the boss what they wanna hear.
- Active Listening
- the process of taking action to help someone say what they really mean. Be sincere to find full meaning and controlling emotions
- feedback
- the process of telling other people how you feel about something they did or said, or about a situation in general
- channel richness
- the capacity of a communication channel to effectively carry information
- electronic grapevine
- use electronic media to pass messages and information among members of social networks.
- substantive conflicts
- involve disagreements over such things as goals and tasks, allocation of resources, distribution of rewards, and job assignments
- Emotional conflicts
- result from feelings of anger, distrust, dislike, fear and resentment, as well as personality clashes
- functional conflict
- conflict of moderate intensity that can be good for performance and stimulates people toward greater work efforts
- dysfunctional conflict
- Very low or very high levels of conflict makes it difficult for groups to achieve their goals
- Role ambiguities
- a cause of conflict that occurs because of unclear job expectations
- Resource scarcities
- a cause of conflict in which resources are shared and resource allocation causes conflict.
- Task Interdependencies
- cause of conflict when individuals or groups must rely on what others do to perform themsleves
- Competing Objectives
- conflict caused when objectives are poorly set or reward systems are poorly designed
- structural differentiation
- conflict caused by differences in organization structures and in the characteristics of the people staffing them
- unresolved prior conflicts
- conflict caused when previous conflicts are not fully resolved and arise again later
- conflict resolution
- eliminates the underlying causes of conflict and reduces the potential for similar conflict in the future
- accommodation or smoothing
- being cooperative but unassertive.. letting the wishes of others rule
- competition or authoritative command
- being uncooperative but assertive, working against the wishes of the other party. Win or lose
- compromise
- being moderately cooperative and assertive, bargaining for acceptable solutions
- lose-lose conflict
- no one achieves her or his true desires and the underlying reasons for conflict remain unaffected.
- win-lose conflict
- competing or compromising - each party tries to gain at the others expense. One achieves its desires and one does not
- controlling
- is a process of measuring performance and taking action to ensure desired results.
- after-action review
- pioneered by the US Army, it is a structured review of lessons learned and results accomplished in a completed project, task force assignment, or special operation.
- feedforward controls a.k.a. preliminary controls
- take place before a work activity begins, ensuring objectives are clear, directions are established and resources are available.
- concurrent controls
- focus on what happens during the work process. Goal is to solve problems as they occur.
- feedback controls a.k.a. post-action controls
- take place after work is completed. Focuses on the quality of results. Helps improve the future.
- self-control
- allowing and encouraging people to exercise self-discipline in performing their jobs.
- bureaucratic control
- uses authority, policies, procedures, budgets, etc. to make sure that people behavior is consistent with organizational interests.
- Clan Control
- influences behavior through norms and expectations set by the organizational culture.
- Market Control
- the influence of market competition on the behavior of the organizations and its members
- output standards
- measure actual outcomes or work results in terms of quantity, quality, cost, or time. Businesses may use earnings per share, sales growth etc.
- input standards
- measure work efforts that go into a performance task. EX: college professor input standards could be measured by having an orderly syllabus, meeting all class sections, and returning tests on time.
- management by exception
- the practice of giving attention to situations that show the greatest need for action
- discipline
- the act of influencing behavior through reprimand
- progressive discipline
- ties reprimands to the severity and frequency of the employees infractions. Penalties for the misbehavior vary according to the significance of the problem
- projects
- complex one time events with unique components and an objective that must be met with a set time.
- project management
- responsibility for overall planning, supervision, and control of projects. Must ensure a project is well planned and completed on time, within budget and consistent with objectives.
- strategic leadership
- creates the capacity for ongoing strategic change. Strategic leaders are those who build organizations that, but constantly reviewing themselves, are able to thrive even in the most difficult times
- creativity
- the generation of a novel idea or unique approach to solving problems or crafting opportunities
- innovation
- the process of coming up with new ideas and putting them into practice
- product innovation
- result in the creation of new or improved goods and services
- process innovations
- result in better ways of doing things
- business model innovations
- result in new ways of making money for a firm
- sustainable innovation
- the creation of new products and processes that have lower environmental impacts than the available alternatives
- green innovations
- Innovations that reduce the carbon footprint of an organization or its products
- Social business innovations
- find ways to use business models to address important social problems
- social entrepreneurship
- finds novel ways to create changes that solve pressing social problems.
- commercializing innovation
- turns new ideas into actual products, services or processes that can increase profits through greater sales or reduced profits
- what percent of executives said innovation was a top priority? And how many said they were unhappy with how companies innovate?
- 72% - one third
- skunkworks
- separate from the organizations structure, give units creative freedom
- ambidextrous organization
- an organization that is good at both producing and creating.
- change leader/agent
- a person who takes leadership responsibility for changing the existing pattern of behavior of another person or social system.
- top-down change
- change is initiated by senior management
- bottom-up change
- initiative for change comes from any and all parts of the organization, not just the top.
- reactive change
- responding to event as or after they occur
- performance gaps
- discrepancies between desired and actual states of affairs that indicate potential problems to be resolved or opportunities to be explored.
- planned change
- taking steps to best align the organization with future challenges
- incremental change
- bends and nudges existing systems and practices to better align them with emerging problems and opportunities
- Transformational change
- major and comprehensive redirection of the organization
- unfreezing
- preparing an organization or situation for change
- refreezing
- stabilizing the change and creating conditions for long-term continuity.
- force-coercion strategy
- uses formal authority as well as rewards and punishments as the primary inducements for change.
- Rational persuasion strategies
- bring about change through persuasion backed by special knowledge, empirical data and rational argument.
- shared power strategy
- uses collaboration to identify values, assumptions and goals from which support for change will naturally emerge.
- improvisational change
- adjustments are continually made as things are being implemented