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Glossary of Studio Art

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composition
how your piece is arranged; how objects are arranged on paper; how objects relate to one another (on top of); how much negative space is around and between them; variety of forms in 1 pic.
positive space
space that is used; the space an object takes up
negative space
space that is around an object and not used
value
light/dark
value contrast
the degree of light against dark values; difference of light and dark; shade shadows 1st
value range
how many different values are seen in a composition
value scale
series of values from light -->dark that have even intervals between tehm
shape v. form
shape: 2D-->triangle, rectangle, oval
form: 3D shapes
solid geometric forms
cube, cylinder, pryamid, cone, rectangular prism, cylinder
Light source
sun, lamp, fire, lights, candle; where light comes from; affects/ changes value
highlights
the lightest value; forms closest to light source
shadows
the darkest value; forms farthest from light source on opposite side
cast shadows
an object's shadow falls on another surface
still life
genre of art; drawing/painting that is made up of an arrangement of inamate objecgs
genre
type (specific form of art);
ex: of genre
still life, portraits, landscapes
Paul Cezanne
"Father of Modern Art"; French; belief-->cube, cylinder and sphere were the basis of all form that are found in nature
elements of art
what you use to create a composition-->
Line
Color
Shape
Texture
Value
Form
Space
cross-hatching
a series of parallel lines that overlap in order to creat shadows
contour line
a continous line that defines that edge (form) of an object
organic forms
forms that are not solid geometric forms ex: backpack (mushed up)
advantages to still life
artists can control light/dark (value/shadows); nothing changes; same position/shape/form; artist can get up and walk away adn it will be the same thing; artist can take as long as they like
proportion
using observational skilols to understand the proportion of the objects in the still life
ex: shorter, taller, 1/2 size
spacial depth
start with objects and draw parts of objects closest to you and they go lowest on paper;
1st-->draw what is closest to you 1st then work back
depth
created by drawing only what you see
chiara
bright
scuro
dark

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